
The battle for gaming data is on.
Opinion by: T-RO, co-founder of GamerBoom Forget the old pitch about “interactive media.” Every dungeon crawl, clutch revive and deck shuffle is time-stamped, geo-located and tied to an explicit objective. No other medium produces such clean, high-frequency reads on risk tolerance, resilience or cooperation. Feed these sequences into reinforcement learners, resulting in the real-world effect….